

Outside of the traditional multiplayer mode there is of course Zombies, which here benefits from a larger budget (Jeff Goldblum’s in it, for fans of mediocre dinosaur films) and greater attention paid to the environment you’re fighting in: it no longer feels like a throwaway addition, more like something even non-rabid fans of the mode would like to at least check out. I’m long since past the need to level up to the cap, to prestige, to unlock everything, but even without those incentives, Blops 3 still appeals. I’ve also had significant lag, even while wired into to the office network, which runs faster than a shoplifter from a Croydon shopping centre.ĭespite these problems, it’s the most enjoyable experience I’ve had with a Treyarch Call of Duty since the original Black Ops. Then there are the weapons: generally I’ve seen a nice spread of guns so far, but soon it’ll be rammed with bastards sliding around all the time using autopistols to kneecap everyone.
#CALL OF DUTY BLACK OPS III REVIEW PS3 FREE#
In the coming weeks more issues will emerge to go alongside the ones that are already there: the maps are enjoyable, pleasingly favouring close-mid range engagements, but spawns and spawn kills are an issue, particularly in Hardcore Free For All, where it’s not uncommon to spawn and die instantly. Infantry-annihilating ground and pounds, better armour, the ability to see through walls: they’re good things to have for when you’re not doing well, an opportunity for a bit of payback which will hopefully see you recover from your slump. Instead, they’re going to keep you in it. Governed by a cooldown timer, these abilities aren’t going to necessarily change the course of a round in and of themselves. But even if you are getting stomped, the inclusion of specialist classes (and their associated skills) gives even the most put-upon players a chance to get a kill and get back in the game. Here, it’s you and your gun, with the added wrinkle of thrust boosting (slides, double jumps, etc) giving you more tools to get in – and out – of engagements. In all honesty, I’d prefer it to stay that way: the bloated air cav which blotted skies in older games made it feel like you were playing the world’s most violent resource management sim rather than being rewarded for good play. In these early days there’s not much in the way of air support, mainly because most people haven’t unlocked it yet. A smart system, if not a new one.Īs with Advanced Warfare, Blops 3 feels resolutely gun-on-gun, despite the futuristic tech. Starting weapons are powerful, and level as the player uses them, granting upgrades: you get better, it gets better, and round and round you go until you decide to change up and start the loop again. It’s snappy, with a solid and agreeable time-to-kill which feels neither too fast nor too slow, meaning you’ll at least get a shot off before you get stomped.


Most of this is down to the excellent shooting. This isn’t to say that newbies aren’t catered for: this Black Ops feels as fair – I’m not going to say ‘well-balanced’, because there’s sure to be a game-breaking weapon/item combo revealed right this second – as it ever has, enabling those who aren’t familiar with the game, or have found their interest lapsed, a good shot at having a lot of fun without huge frustration. These are flexible tools for those who want to get more out of their favourite game, and while these options and their like have been present before, seldom have they seemed more prevalent. Custom games and arena modes, where players can decide on specific game types and options, protecting and banning certain weapons and items, are right there under the usual matchmaking options, rather than tucked away elsewhere. Black Ops 3’s multiplayer feels, more so than perhaps ever before, like a suite of modes and options which enable those who get serious about Call of Duty – like the guy I saw buying four copies of it on day of release, presumably for he and his – to get really serious.
